Dragonball ZT RPG

Capsule Corp Armors

Capsule Corp Armor
Provides an added 30 Defense and 10 point Deflection. When hit, roll 1D6 - on a roll of 2 or less, you got hit somewhere the armor didn't cover and you don't gain anything from it's Defense and Deflection.

Capsule Corp Fighting Jacket
Provides the whole body with an added 60 Defense and 20 point Deflection. No matter where you are hit, you always gain the advantages of this Defense and Deflection.

Armor Deflections will always take effect after any ki-raised Deflection has taken effect. These Deflections can be penetrated, but cannot be knocked down unless the armor is destroyed (when hit, roll 2D6 - on a roll of 2, the armor is destroyed).