Dragonball ZT RPG

Deflection Armors

Battle Armor
Protects torso, shoulders, and groin with an added 10 point Deflection. When hit, roll 1D6 - on a roll of 2 or less, you got hit somewhere the armor didn't cover and you don't gain anything from it's Deflection.

Fighting Jacket
Protects the whole body with an added 20 point Deflection. No matter where you are hit, you always gain the advantages of this Deflection.

Armor Deflections will always take effect after any ki-raised Deflection has taken effect. These Deflections can be penetrated, but cannot be knocked down unless the armor is destroyed (when hit, roll 2D6 - on a roll of 4 or less, the armor is destroyed).