Dragonball ZT RPG

Background

If you play a character that's just a collection of numbers, they may be just fine. But to play a really great character, you're going to need something more important; a background. That means knowing your species, personality, history, and what shticks make you stand out from the rest.

Species

  • Aliens: Aliens come in many shapes, sizes, and forms. Some species (known as Changelings) are given a secret 1D6 - 1 roll to determine how many forms they have, followed by a second roll to see how many of them are known. Unknown forms are released as certain conditions are met.

  • Namekians: Green-skinned humanoids with antennae. Namekians are very much like humans, with several added abilities: they can almost instantly regenerate lost limbs, heal every phase, and can absorb one another.

  • Androids: Biological constructs. Androids are humanoid creations that cannot generate and use ki like living creatures, but their biomechanical advantages are many.

  • Saiyans: Closely resembling humans, Saiyans are distinguished by their long, black, spiky hair and a love of combat. They are much like humans in size and shape, but have amazing endurance and strength, and many added abilities.

Personality
From each list below, pick one thing that fits your character:

Personality Most Important Value Most Valued Person Feelings About Others
Shy & Secretive Money A Parent I'm neutral about people
Rebellious, Antisocial Honor Brother or Sister I like almost everyone
Arrogant, Proud, & Aloof Your Word Lover People are tools. Use them for your own goals and throw them away when done.
Moody, Rash, & Headstrong Honesty Friend Every person is a valuable individual
Picky, Fussy & Nervous Knowledge Yourself People are obstacles to be destroyed if they cross me
Stable & Serious Power A Pet People are untrustworthy. Don't depend on anyone
Silly & Fluff Headed Vengeance Teacher or Mentor Wipe them all out and give the place to the cockroaches
Sneaky & Deceptive Love Son or Daughter
Intellectual & Detached Having a Good Time A Personal Hero
Friendly & Outgoing Friendship No One

History
Where did your character learn to become a warrior? Did you start out practicing by yourself on some lonely mountaintop? Did a wizened, very powerful ancient master initiate you into the combat arts? A few classic examples:

  • Self-Taught: You were a natural fighter, whose prowess was developed by many battles, some of which you just barely survived. But anything that doesn't kill you makes you stronger, and so it is that you have become a fearsome warrior in your own right.
  • Mentored: From earliest childhood, you were raised by a fighting mentor; someone who trained you in the martial arts. They treated you like you were their own child; but it wasn't necessarily an easy upbringing - they may have even clobbered you occasionally to make a point. But you have a strong sense of loyalty to them, because you know they cared about you.
  • Battle Team: You began your training as part of a team of warriors, brought together for some kind of special purpose. Perhaps you are the defenders of a special place or group. Maybe you work together against an evil force or powerful adversary. No matter what the reason, you are part of a team and gained all your skills from working with your partners.
  • Note: If you wish to have something not in the lists, contact a GM about new ideas.

Shticks
A shtick is a special habit or personal affection that has little or no actual effect on skills or combat abilities, but helps give you a simple "hook" onto which you can hang a personality on.

Examples might be always having a wind wafting your hair or cape dramatically, always having dramatic lighting striking your face, being able to toss your hat on a hook when you walk in, always having a cigar hidden somewhere on your person, etc.

  • Note: Shticks must be allowed by the GM and should never have an important combat or skill application.

*Rules are subject to change at any time, with or without notice*