Dragonball ZT RPG

Ki

Power Level
Not to be confused with ki, your Power Level represents your accumulated XP. Your Power Level is a calculation of the total XP value of your character * 10.

Ki
Your Power total represents how much ki you can draw upon through Powering Up to use. Your total ki can never exceed your Power Total.

Raising Ki
Every phase, you can gather 20% of your total ki when you Power Up.

Ki Techniques
A character can know as many ki / fighting techniques as their Mind total divided by 3, rounded down.

  • Example: Bloggins has a Mind total of 16. He can know 5 ki / fighting techniques.
The more ki put into a technique, the more difficult that technique is to control. This DV is always based on the amount of ki put in.
  • Example: Bloggins attempts to use his Super Beam Attack. He puts 10 ki into it, so Bloggins must beat a DV of 10 to throw this technique. The next time, he boosts up to 40 ki - he will have to now beat a DV of 40.
Using a ki technique is exactly like using any other kind of skill, except use your Power AT. If you meet or beat the DV, you've succeeded; if it fails, you can't activate the technique (you still lose the ki you put in).
  • Example: Bloggins has a Combat of 20 and a Power skill of 30. A total of 50 give him an AT modifier of +5. With an average roll of 10 on the dice, he could reliably control a Super Beam Attack with a DV of 15.
  • Note: If the wild die comes up as a 1 for an attack using ki, the failure results in the attack causing a backfire; 80% of the attack the launches normally, while 20% backfires on the attacker.
    • Example: Bloggins launches a 15 ki Super Beam Attack at Joe. His wild die comes up as a 1; 12 ki of the attack still launches at Joe for 120 dice of damage, but 3 ki backfires on Bloggins for 30 dice of damage to himself.
Large ki techniques can be built up over several actions or phases, making incremental Power ATs along the way, but costing half the ki per phase after the first action of charging. If any one of the incremental Power ATs fail, the character must start over and any ki spent thus far is lost. While charging, a character suffers -50% to all reactions when attacked by others.
  • Example: Bloggins wants to launch a 30 ki Super Beam Attack. He can charge 15 ki for the action, then 15 more for the second action, but with only half the cost. Bloggins has now charged a 30 ki attack for the cost of 23 ki.
  • Note: Building up ki techniques requires that the character has already Powered Up the required ki for the technique.
  • Note: Once a technique is successfully used at a given level with a given special effect, it can be used up to that level with that effect from then on without a DV check. A higher level, different effect, or more effects will require a new DV check.

Transformations
When transforming, a character's total ki is affected, both what is left in reserve, and what is available through Power Up.

  • Example: Mike has a Power total of 150. He has powered up twice, giving him access to 60 ki, with 90 in reserve. When he transforms into a Super Saiyan, his ki increases by 25%, resulting in 75 ki powered up and 113 ki in reserve.
When shifting between different transformations, subtract the percentage increase back to the base amount, and then add the new ki percentage from the second transformation.
  • Example: In Super Saiyan, Mike has 188 ki between his reserve and powered up amount. Mike transforms into a Super Saiyan 2; his 188 total ki is reduced by 25% of his base, resulting in an amount of 150, and then increased by 50% to 225.
  • Note: In the event that your new total ki is a higher amount than your Power total, your reserve ki is first reduced, followed by your available ki, until your total ki is equal to your Power total.
    • Example: Mike's Power total decreases to 162 in Ultimate Super Saiyan, while his 75 ki Powered Up and 113 ki in reserve in Super Saiyan are increased by 2%. Mike's Powered Up ki as an Ultimate Super Saiyan is now 77, but he can only have a maximum of 85 ki in reserve.

Ki Special Effects
When gathering a lot of ki in one place for a technique, some side effects will occur:

Ki Special Effect
10 You begin to glow
20 Wind starts to howl, ground shakes slightly, sky darkens
40 Ground shakes strongly, small stones start to rise off ground
80 Ground shakes violently, whirlwinds of flying debris, small rocks split
160 Huge rocks erupt out of ground, lightning strikes, howling whirlwinds of debris, sky goes dark
320+ Mountains start to crumble, sky goes black, rocks explode, ground opens up with pits of boiling lava

Getting Ki Back
Each round in which you are resting or being healed, you recover your Base Combat in ki.

  • Note: No matter your maximum ki, you must Power Up to use it.

*Rules are subject to change at any time, with or without notice*