Dragonball ZT RPG

Boost Techniques

Super Speed / Flight
Mach 1 is equal to 500 Move per phase.

At low power levels, this technique allows for lightning fast movement or flight at hypersonic speeds.

Outside of Combat, you must buy flight in 10 minute amounts, at the maximum speed traveled. Once engaged in combat, it must be purchased/maintained per phase as a free action, and costs 10x it's travel cost.

Mach <1 1 2 3 4 5 6 7 8 9 10 11 12 +1
Travel Cost 10 20 40 60 80 100 120 140 160 180 200 220 240 +20
Combat Cost 100 200 400 600 800 1,000 1,200 1,400 1,600 1,800 2,000 2,200 2,400 +200

  • Example: To travel 10 minutes at Mach 4 would cost Bloggins 80 ki.
  • Note: Times are always rounded up to the nearest 10 minutes.
    • Example: Bloggins flies for 18 minutes, but pays for 20 minutes.
  • Example: To move at Mach 2 in combat for a single phase would cost Bloggins 200 ki.
An After Image is created by an attacker moving so fast they leave a visual "shadow" of themselves. By shifting between close spots rapidly, you can create multiple images (one per Mach).

After Mach 6, you become effectively invisible and undetectable, unless your opponent is moving equally fast or can make a Mind AT.

Super Reflex
Raising your Combat for a phase (for the purposes of increasing accuracy), requires burning your Ki and Hits to multiply your Combat as a free action.

Characteristic Multiplier x2 x3 x4 x5
Ki Cost 200 600 1,800 5,400
Hits Cost 20 60 180 540

  • Note: Damage Negation cannot be used to reduce damage for Super Reflex.
Reducing the multiple action penalty for a phase costs 100 ki per action, up to 4 additional reductions per round as a free action:
  • Example: Bloggins reduces his multiple action penalty by 2. He can make 3 moves this phase without any mutliple action penalty. This will cost him 200 ki. He has 2 more times he can boost his reactions before the next round begins.

Super Strength
Raising your Physical for a phase (for the purposes of increasing damage), requires burning your Ki and Hits to multiply your Physical as a free action.

Characteristic Multiplier x2 x3 x4 x5
Ki Cost 200 600 1,800 5,400
Hits Cost 20 60 180 540

  • Note: Damage Negation cannot be used to reduce damage for Super Strength.
Raising your Physical for a phase (for the purposes of feats of strength only), requires spending 100 ki per 2 points of extra Physical as a free action.

Physical To Lift a(n): To Bend or Break
4 Adult Female Wood Boards
6 Adult Male Aluminum
8 Lion, 2 Men Iron
10 Motorcycle, Bear
12 Small Car Steel
14 Large Car, Elephant
16 Small Semi-truck Hardened Steel
18 Light Tank
20 Small Jet Titanium
22 Battle Tank, Whale
24 Large Jet, Train Unobtainium
26 Small Ship, Building
28 Battleship, Large Building Super Unobtainium
30 Aircraft Carrier
32 Mountain Anything

  • Example: Bloggins has a Physical of 6. He wants to lift a small jet (Physical of 20), for 1 phase. The cost is 1,400 ki; he tosses the jet aside like it's a toy.

Kaio Ken
The fighter trades their Hits for ki and an increase to their strength, dexterity, and speed; basically burning themselves out to get a higher Power Level, Physical, Combat, and Move. Once this extra ki is used up, however, it is gone and does not regenerate itself like a natural Power Level.

In order to perform the Kaio Ken at a given level, the fighter must pass a Body AT vs. a DV appropriate to the level of Kaio Ken. The difficulty increases by +1 each phase the Kaio Ken is in use, and must be rolled against each phase.

Any failure results in the fighter taking the indicated amount of damage.

  • Note: Ki is increased after any damage has been inflicted, in the case of Damage Negation being used.

Level Ki Multiplier Characteristic Multiplier Base DV Cost in Hits Cost in Hits (Human)
Kaio Ken x1 x1.5 x1.2 58 60 15
Kaio Ken x2 x2 x1.4 62 120 30
Kaio Ken x3 x3 x1.6 66 240 60
Kaio Ken x4 x4 x1.8 70 480 120
Kaio Ken x5 x5 x2.0 74 960 240
Kaio Ken x10 x10 x3.0 94 30,720 7,680
Kaio Ken x15 x15 x4.0 114 983,040 245,760
Kaio Ken x20 x20 x5.0 134 31,457,280 251,658,240
Any Level Level Previous Multiplier +0.2 Previous DV +4 Previous Cost x2 Previous Cost x2

When changing Kaio Ken levels, the difficulty is cumulative over the course of a battle. Ki is reverted back to base, and then affected by the new multiplier.

  • Example: Joe has a Power Level of 10,000 and uses Kaio Ken, increasing his Power Level to 15,000 with a DV of 58. After using 1,500 ki over five phases, his Kaio Ken DV is now 63. Joe decides to give himself an additional boost and increase to Kaio Ken x2 for his action. This action's new DV would be 67 (Base Kaio Ken x2 DV of 62 plus five phases) against his boosted Body AT. His remaining 13,500 ki is reduced back to a base of 9,000 (divided by 1.5), and then re-multiplied by 2, giving him a total of 18,000 ki.
  • Note: Ki is reduced for recalculation after any damage has been inflicted, in the case of Damage Negation being used.
  • Note: The Kaio Ken technique places a considerable amount of strain on the body. As such, there is currently no known way for it to be concurrently activated alongside transformations.

Awaken Sleeping Power
Increase the power, strength, dexterity, and speed of another fighter by showing them their inner strength.

To determine if you have a sleeping power, roll 2D6; on a roll of 2, you have the potential. They can then increase your Power Level, Power Up, Physical, Combat, and Move based on a 1D6 roll:

Die Roll 1 2 3 4 5 6
Multiplier 1.5 2 2.5 3 3.5 4

  • Note: You may only have your sleeping power awakened once.

*Rules are subject to change at any time, with or without notice*