Dragonball ZT RPG
Vehicles
Overview
Whenever a character performs a risky technique like jumping a drawbridge or doing a loop-de-loop, they have to pass a Combat + Control AT vs a DV set by the GM:
Technique
| DV
|
Screeching to a halt without flipping
| 10
|
Popping a wheelie
| 14
|
Driving up into a moving trailer via a lowered ramp
| 18
|
Going up on two wheels to squeeze down an alley
| 22
|
Jumping a dry creek bed or raised drawbridge
| 26
|
- Note: A character without the Control skill can attempt to pilot a vehicle using 1/10th their Mind total. Generally speaking, it's better to seek out those few individuals talented in the skill.
Vehicles
Not all vehicles are created equal. Some are nimble little sports cars, others are giant lumbering dump-trucks. It is easier to perform daring techniques in a nimble sports car than it is in the lumbering dump-truck. To reflect this, a character's AT is modified by the vehicle's MV. A vehicle's MV ranges from a nimble -1 to a sluggish -10. Special vehicles like mind-controlled space ships or giant robots might even have a positive MV from +1 to +3.
Whenever a character attempts a dangerous maneuver in a vehicle and fails, it usually crashes. Some vehicles can take the punishment - a tank for instance - while others will crash and burn, such as a tiny sub-compact car with a hatchback. To reflect this, vehicles have Points and Armor. Points are similar to a character's Hits, but operate on the principle that 1 point = 1 die of damage, while Armor works just like a Deflection, negating dice of damage.
Vehicle
| MV
| Armor
| Points
| Top Speed
|
Motorcycle
| -2
| 2
| 5-7
| 200 km/h (80 Move)
|
Jeep/Small Car
| -4
| 2
| 10-12
| 150 km/h (60 Move)
|
Medium Car
| -5
| 3
| 13-14
| 200 km/h (80 Move)
|
Truck
| -6
| 3
| 15
| 150 km/h (60 Move)
|
Train
| -10
| 16
| 15 per car
| 100 km/h (40 Move)
|
Small Helicopter
| -3
| 2
| 12
| 250 km/h (100 Move)
|
Private Jet
| -5
| 14
| 18
| 1,000 km/h (400 Move)
|
Small Fighter Jet
| -3
| 14
| 17-19
| 2,400 km/h (1,000 Move)
|
Cargo Jet
| -6
| 14
| 10
| 1,000 km/h (400 Move)
|
Armoured Personnel Carrier
| -7
| 14
| 18
| 150 km/h (60 Move)
|
Main Battle Tank
| -5
| 17
| 20
| 60 km/h (25 Move)
|
Mini-submarine
| -6
| 14
| 20
| 25 km/h (10 Move)
|
Red Ribbon Army Giant Robot
| -4
| 15
| 30
| 50 km/h (20 Move)
|
Destroyer
| -8
| 14
| 40
| 60 km/h (25 Move)
|
Cruiser
| -9
| 16
| 60
| 60 km/h (25 Move)
|
Submarine
| -8
| 17
| 100
| 50 km/h (20 Move)
|
Battleship
| -10
| 20
| 200
| 50 km/h (20 Move)
|
Aircraft Carrier
| -10
| 17
| 300
| 60 km/h (25 Move)
|
Any character riding inside a vehicle receives the benefit of the vehicle's armor. Any damage intended for the character that gets past the vehicle's armor has a 50% chance of injuring the character or damaging the vehicle.
- Example: A 20 ki Energy Blast is aimed at a character riding inside a Medium Car. The car's armor reduces that amount by 3 dice. The remaining 17 dice of damage has a 50% chance of going to the character or damaging the vehicle.
Vehicle Weapons
Weapons can be mounted on vehicles, and often are. Whether they are missiles launched from a fighter jet, machine guns mounted on a Jet-Scooter, or big Battleship guns, all sorts of weapons can be mounted on all sorts of vehicles.
Weapons on vehicles must be either fixed-forward, turreted, or hand-held. Fixed-forward weapons only point where the vehicle is pointed, therefore the pilot uses their Control skill, reduced by the vehicle's MV, to fire the weapon. Characters firing fixed-forward weapons can fire while piloting.
Turreted weapons can point in any direction to fire, but require a dedicated gunner separate from the pilot. The gunner uses their Weapon skill to fire.
Hand-held weapons can fire in any direction like a turret, but can be fired by the pilot using the pilot's Weapon skill, reduced by the vehicle's MV. Hand-held weapons can only be used by giant robots or mecha.
The DV to shoot another vehicle is equal to that vehicle's pilot's Control AT, reduced by the vehicle's MV.
Weapon
| Damage
|
Light Rifle
| 7 dice
|
Heavy Rifle
| 8 dice
|
.50 Machine Gun
| 10 dice
|
Man-portable howitzer
| 11 dice
|
Portable Laser Cannon
15mm Cannon
| 12 dice
|
20mm Cannon
| 13 dice
|
Railgun
30-50mm Cannon
Light Beam Gun
| 14 dice
|
60-80mm Cannon
Rocket Pod
| 15 dice
|
90-100mm Cannon
Machine Cannon
| 16 dice
|
120-140mm Cannon
Beam Cannon
| 17 dice
|
150-200mm Cannon
Heavy Autocannon
Missile Pod
| 18 dice
|
Heavy Beam Gun
| 19 dice
|
300mm Cannon
| 20 dice
|
Heavy Beam Cannon
| 21 dice
|
Artillery Cannon
Mecha Howitzer
| 22 dice
|
Large Artillery Cannon
Mega Beam Cannon
| 23 dice
|
Battleship Cannon
| 24 dice
|
Cruise Missile
18in Battleship Cannon
| 25 dice
|
*Rules are subject to change at any time, with or without notice*